Directors, CEO and Head of IT obviously want to have metrics that tells them how productive the team is.
In case of software development, it is always a difficult task to estimate the costs and efforts of software development projects. There are several estimation models and methods but it is hard to tell which one is the best since every project is different. Below we provide you with a little inside into the different metrics used in order to assist you to develop your own estimation models to see how effective your team is.
Team Velocity Overview is about Work Completed vs. Work Needs to Be Completed?
Team velocity overview is one of the basic metrics Scrum masters use to measure the productivity of their team. It helps them to measure the work their team has completed during one sprint. Partially completed or not completed stories should not be included in the calculation of the velocity.
The Sprint Burndown Chart usually illustrates the ratio of the completed and not completed work. Velocity is a great way to collect feedback from developer team. If the velocity of the team steadily trends upward by roughly 10% each sprint, we talk about a well-functioning team. If you would like to estimate how much work your team can do in the next sprint, then it is best to take an average of the last three sprint’s velocity or plan the velocity at one-third of available time. If you have i.e. three developers and two-week iterations, you have 30 programmer-days (3 programmers x 10 days). The best to plan with 6 days’ worth of work in the iteration.
What is Sprint Burndown Chart Really Good for?
You can get useful information from the Sprint Burndown Chart. The Sprint Burndown Chart is a graphical representation of work left to complete over time. It helps you to see the effort /cost spent. It is useful since it enables customers and stakeholders to follow project progress on a daily basis. It is easy to misread the Sprint Burndown Chart. Encourage your team to create tasks shorter than 12 hours and to update effort column regularly to avoid misunderstanding the “effort remaining” and “effort spent” graphs.
Why Can´t Release Planning Be Done Without Velocity?
The aim of the Release Planning is to estimate which features will be delivered by the release deadline or to select a delivery date for a give set of features. From a business point of view, time is always an important question. Since development time has a key role in the success of the product, Directors, CEO and Head of IT obviously have to know when the work is done.
When customers select prioritized features, developers should estimate the efforts required to implement it. Agile Release Planning is based on team velocity, – how much work can be done by the team within each iteration.
Better Sprint and Project Planning with codeBeamer ALM
Implementing codeBeamer you can benefit from great charts and useful features to measure the efficiency of your team and improve you project (release) planning. See a few features you can find in codeBeamer below:
- Burndown charts for tracking the effectiveness of your Agile projects
- Velocity trend charts for measuring the productivity of your teams
- Gantt charts to visualize and efficiently manage your releases and sprints
- Sprint breakdown
- Activity Stream shows you the latest activity.
- Requirements re-use enables you to save requirements defined for previous projects in a library, and use them for new projects.
- Project Browser provides you with a quick access to all your projects and filter them by status.
- Release Planner helps you to plan and manage multiple releases, milestones and sprints.s
- Customizable wikis enables you to set up your own dashboards to track and organize data and plan your process more effectively.